

Familiarizing yourself with the structures of procedurality, as well as its conventions and shortcomings will enable you to be a strong artist across the board and give you the tools to develop flexible, long-lasting and battle-hardened art. The flexibility that proceduralism provides to the creation of textures is unparalleled.


However, with great power comes a potentially greater barrier to entry. Substance Designer is an incredibly powerful tool to develop realistic tileable materials and stunning unique textures, thanks to its node-based approach. In this series, we will break down these barriers to enable you to quickly get into using Substance Designer and understanding both nodes and physically-based rendering at a greater fundamental level.
